using UnityEngine;

namespace IcecreamView
{
    [CreateAssetMenu(fileName = "IC_GlobalSetting" , menuName = "IceCreamView/GlobalSetting")]
    public class IC_GlobalSetting : ScriptableObject
    {
        [Header("命名空间")]
        public string NameSpacePath = "View";
        [Header("代码生成路径")]
        public string FilePath = "Scripts/View";
        [Header("预制体保存路径")]
        public string PrefabsPath = "Resources/View";
        [Header("继承类")]
        public string AbstractClass = "IcecreamView.IC_AbstractModule";
        public string AssemblyName = "Assembly-CSharp";
    }
}